#1. You are adept at hunting under the cover of night. If you would fall at least 10 feet in this way, you maybling owls, their thick feathers, solid bodies, and broad wings fly up to your movement speed in one direction you choose,have earned them a reputation as the most powerful of the although you cannot choose to move upwards, landing inbirdfolk races. powered flight, the strong hollow bones and lightweight bodies of birdfolk allow them to easily use their feathered arms toTHE BIRDFOLK glide, and unless severely encumbered, all birdfolk can recover gracefully from what would otherwise be a deadly fall. and saving throws against being frightened as long as you are within 5 feet of an ally who isnt frightened or incapacitatedCommunity First that you can both see and hear. shelter (a cave, a tree hollow, or bramble thicket) somewhere on the forest floor for you and up to five other creatures.5 Theres a warrant out for my arrest.6 I have a bad habit that I picked up on the road. Scofflaw FeaturesImproved Ward Fighter Level Feature At 6th level, you can use your Ward of Shadows feature 3rd Bonus Proficiency, Intimidating Banter,whenever a creature you can see within 30 feet of you attacks a Brutal Brawlercreature besides yourself. While doing so, you continue to fall gentlydistrusted because they behave the way they do, or if they at a speed of 60 feet per round, taking no fall damage whenbehave the way they do because they are distrusted. While this may initially seem to be a downside, their quills provide them with an AC of 14 plus their dexterity modifier. Theyare one of the longest-lived races among the humblefolk. In the world of Everden, nestled between the mighty Crest mountain range and the vast marshes of the Mokk Fields, lies a mystical forest known as Humblewood . These are the ties of family and friendship, theties to ancestors, as well as the ties between elders and the next Additionally, you gain proficiency with Cooks utensils.generation with whom they share their wisdom. Whats important is that you select a background zation. When you spend your bonus At 3rd level, when choosing a Martial Archetype, the action to break an improvised weapon over your opponent,following option is available: the Scofflaw. while in conditions of magical or nonmagical darkness. PATH OF THE Planebreaker for 5E - $58.48. They are also inveterate opportunists. Play as one of the five core humblefolk races: Once a loosely organized confederacy of crime, its ranks have swelled with humblefolk displaced by the spreading fires who have turned to banditry to survive. Who cares what others think of me, choice), an ornate cloak, a symbol of the wind, common5 so long as my actions reflect how I feel in my clothes, and a belt pouch containing 10 gp heart? Size. You may also apply this technique to any attack roll you make with advantage. Languages. While they resemble animals, for an age.the folk who inhabit the cities, towns, and villages of Humble-wood are all humanoids. Yet, when a diplomatic, tending towards good alignments. Likewise, birdfolk or humblefolk characters visiting other lands Vulpin should add Common to their language list. Hedges feel most at home when everyone gets along. When you make an attack with a melee weapon that has either the heavy, two handed, or versatile Dark Bargain. Our jobs are time consuming, our lives are hard and complicated, our food is grown in places we will never see and sits on a shelf for our consump- tion wrapped in plastic. Gallus value honest work, such asfarming and smithing, and share labor equally between allcommunity members. Bite. Chapter 1 | Welcome to the Wood 45Feature: Supernatural Presence d6 Bond Whether or not you are truly Wind-Touched, there are 1 I am guided by a wise elder who prepares me forfolk all across Everden that believe that you have been divinely my destiny.blessed. It also details various character creation similarities, all birdfolk possess arms covered in feathers, whichoptions, new class options, backgrounds, feats, and spells to extend into wing-like appendages. You cannot glide while wearing heavy armor, or if youcommon good. Street Smarts. Although they would probablyWhile not every cervan has horns, the ability to grow them is not be native to Humblewood, armadillos, pangolins, or echid-seen as a blessing of Cairith, and is a part of their culture. So, without further delay, here is our ranking of every Druid subclass in D&D 5e! Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. You are proficient with tinkers tools.or on-hand materials is known as scroungecraft, and is a Additionally, you have the ability to construct crude butcultural staple among mapachs. As artists we have to give careful consideration to every facet of the world, certainly the designs ofour main characters and our myriad of monsters, but also what a characters home might look like,what kind of fabrics they might wear, and how should we design this bottle of vintage vulpin-craftedelderberry wine? You gain the following benefits:ing benefits: ll Increase your Dexterity score by 1ll When you are asked to make a saving throw, you may ll Reduce the damage die for fall damage from a d6 to a d4. Mapach ingenuity wasresponsible for the contraption upon which Alderhearts pulleysystem was based. All cervans possess a great tenacity andwill to survive, which allows them to bounce back from eventhe most devastating blows. While a diverse group, adapted for a variety of environ- ments within the Wood, birdfolk also share several physical This chapter outlines the ten core races, five birdfolk and traits which have allowed them to find common ground infive humblefolk, who make up the majority of characters the construction of their perches. These are the stories that left a significant impression on me, that Icontinue to revisit to this day. Your Intelligence scoreincreases by 1. Your base walking speed is 25 feet.wounds run deep with hedges.One With the Forest Gifted with a unique connection to the Great Rhythm,hedges are tied into the natural world in a fashion similar tothe connection possessed by some gallus. These are the ties of family and friendship, the ties to ancestors, as well as the ties between elders and the next generation with whom they share their wisdom. Your Constitution scorehard for others to gain their trust. There are two main subraces of corvum:increases by 2. dusk and kindled. Additionally, your Magnificent Feast produces twice as many foodstuffs, each of which can, when consumed, remove a single curse or disease affecting the target (including attunement to a cursed item).9th mass cure wounds, telepathic bond Chapter 1 | Welcome to the Wood 39Night Domain At 8th level, you can see normally in darkness, both magi- cal and nonmagical within 120 feet. Using your feathered arms, you can slow yourfall, and glide short distances. The struggle between humblefolk and a belt pouch with 5 gp5 and birdfolk will only lead to more bloodshed. Humblewood campaign has easy combat, so why should you optimize. Languages. A line drawing of the Internet Archive headquarters building faade. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. Were looking for a way to get away from screens, to forget about our complicated lives, and to live as heroes with problems we can solve, not just listen to on the news and worry about. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. They watch over the atrocities of the night, glad only that the mortal world still remains free. Furthermore, Hedges can take an action to roll themselves into a ball, increasing their AC to 19. you possess in its place.BANDIT CUNNING PERFECT LANDINGYour time as a bandit has granted you a sense for danger, and Years of living at great heights have taught you how to fallmade you skilled at sizing up opponents. (Neutral) Equipment: a wind Musical Instrument (one of your Rebellion. When in a forest, Strigs have advantage on stealth checks due to their natural camouflage, and also have advantage on climbing checks that allows Strigs to climb trees with ease. and high charisma means that small songbirds such as chicka- dees, wrens, sparrows, and cardinals would also be a good fit.Gallus A bird-of-paradise could be used as well due to their focus on performance, though they might be better suited for visitors to Gallus characters are usually represented by land fowl of all Humblewood from more tropical regions. Community might actually be on the weak side, but it is pretty flavorful and I think it'd be enjoyable to play. (Chaotic)6 Compromise. Your Constitution scoreincreases by 1. Or perhaps you are a storyteller from another world. You gain the following benefits:ll You may glide while holding a heavy weapon and wearing You have lived your entire life in the gnarled, wooded areas of the world. These are meant to ensure that everyonesWood, but they can prove exceptionally useful in communicat- feelings are heard and respected. Many who of clothing). ll You learn two languages of your choiceCollege of the Road Wanderers Lore Not an officially recognized college, the College of theRoad represents the personal and eclectic sets of skills, knowl- At 3rd level, you can share any useful tidbits of informa-edge, and techniques a wandering bard picks up along their tion you have come across in your travels to help others tojourney. Cervans like to antlers or buds visible on their heads, only rarely is a cervanpursue skills independently in order to give themselves a sense born who can grow a full set of antlers. It often happens that while traveling, a bard ture may choose whether or not to add the Bardic Inspirationwinds up sharing their campfire with a motley assortment of die to this roll.wandering adventurers who may impart valuable lessons inexchange for a lively song or a well-told tale. Youcannot benefit from any Dexterity bonus to armor classwhile curled up, but you can still use shields. In addition to writing, he directs and produces the podcast, "How Ya Dyin'?" Telling their stories is just as important as telling our own, and helps us connect to and have compassion for the other creatures on our planet. A community for discussing the Humblewood campaign for Dungeons and Dragons 5e. Spurred by personal interests and flights of it naturally.fancy, lumas lean towards chaotic alignments. The disaffected turn their gaze on Alderheart, and threaten to reduce an age of peace to ashes yet there is still hope. (Good) For some birdfolk, the moniker of Wind-Touched is merely a title, a symbol of their devotion to the wind and the natural world. Your size is Small. Even in these dark times, brave heroes can be found within the Wood. The wind-touched are revered by believers and scrutinizedby skeptics. Itlife in Humblewood, and are spoken widely. The masses should know their place. Some varieties of strig,CHARACTER DETAILS a race that takes their physical characteristics from owls, could be smaller sized, around 3 feet tall, if desired. Their light builds usually lend themselvesto bodies that weigh far less than one would expect for theirheight, averaging around only 35 pounds. Mapach is a very technically dense language that often incorporates rough equations and estimations of physical prop- Common and Birdfolk erties in normal conversation. Choose from: kind. Hatred burns in the hearts of those who have lost lives they cherished, and these once peaceful peoples now take up the sword and turn to banditry. They weigh around 100 pounds. Should you have access to the proper materials, you canspend 8 hours converting an item you have scroungecraftedin this way into a permanent version, so long as you startthis process before the item falls apart. Jerbeens have a strong sense offamily and like to surround themselves with good companywherever they rest.Outsize Courage Size. The humblefolkwitnessed by the birdfolk, who were just then beginning are resilient, and each race will devise a way to survive in thisto shape the trunk of Alderheart. You can speak, read,and write Birdfolk and Mapach. You can speak, read,and write Birdfolk and Hedge. They are insightful and empathetic, but not to the pointof being socially exploitable. Your base walking speed is 30 feet.ings. (Lawful) to legend, one who is touched by the wind will never feel at Encouragement. Sometimes this presents as flexible morals, and at other drop any held items as part of your reaction to spread yourtimes it simply means they follow a personal code instead of arms). Published on June 18, 2019. Ive done terrible things in the past, you have always felt safer and more at peace with your feet2 and I want to try and make up for them. Your Intelligence score Subrace. Like all of the birdfolk races ofHumblewood, Gallus possess the ability to glide, slowing their falls, preventing fall damage, and allowing the character to travel horizontal distance in the air. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. Having so many options may seem. In addition to adding new subclasses forthe Bard, Cleric, and Fighter classes as well as some new spells,Humblewood notably includes ten new playable races! Posted by 2 years ago. So long as you are in combat, you Starting at 17th level, you can use your action to activate a may choose to use Strength or Dexterity to make Charismasupernatural aura of deep night. They are more likely to adopta transient lifestyle, moving from perch to perch, or to simplylive in the vast forests of the Wood itself. But the Wood has also known sorrow. Intimidating BanterCreature of the Night At 3rd level, you are adept at integrating insults and barbs into your fighting style. The Sight will sometimes visit a cervan only once instands and groves far from birdfolk perches. Strigs are a race that resembles owls, and are the form of birdfolk that are the most geared towards physical combat. in the basics of combat triage. Press the space key then arrow keys to make a selection. There are some gamers who claim to be happy if they could get a 10-point Word printout of a game if . Character Geeklist: https://boardgamegeek.com/geeklist/268464/humblewood-adventures-wood-characters OCC: https://boardgamegeek.com/thread/2358948/occ-humblewood . 5 I will prove my worth, even if it means putting myself and my friends in danger.7 I avoid showing my power at all costs. Preview (PDF) Freebies New in Stock . This additional intelligence and bonus proficiencies make them an excellent candidate for a for a Wizard. By spending an action and giving words of Nature skill.advice or encouragement, you can inspire an ally who is able Seedspeech. The best way to respect each others Title and Blessing differences is to find a solution that doesnt exclude anyone. Whenever you make an Intelligence (History)include virtually anyone in social or familial groups. The crea-different skills. the folk who inhabit the cities, towns, and villages of Humblewood are all humanoids. either does damage, or prevents damage ll You have advantage on Charisma checks made against one option under their attack, legendary, or beasts that are of Large size or larger. The power ofthe Gods of community is in the security of home and hearth, Channel Divinity: Magnificent Feastand the joy of good company. Additionally, theythat you are free to mix and match features or traits between pass information throughout the different camps of the organi-backgrounds. So yeah, I like the theme, I'm just a bit iffy on the early levels value of the 3rd level features, it scales into something fun though. You gain proficiencyin the Insight skill.Kindled Corvum As a kindled corvum, you know implicitly that you arethe smartest in the room. Only they can quell the raging flames that have been unleashed upon the land, and restore balance to the realm. Alignment. At 14th level, you have learned how to make your ward even more resilient. If no other creatures are present within 5 feet of them, they waste their reaction attacking the air where you once were. to do so when you finish a long rest. Vulpin is a language of growls, snarls, and yips. Regardless of their size, stout strigs tend to be bulkier, Birdfolkwith denser feathers, while swift strigs have more slender andstreamlined bodies. Strigs are normally good aligned, having astrong sense of fair play as well as a tendency to see the best inothers. Wed love to hear it! You have proficiency in the Intimida-tion skill. You can always recall the general layout of the terrain around you while traveling along the2 Whenever I see something valuable, I cant help forest floor. But quit- Captains are the glue that holds each bandit team together,ting the Bandit Coalition isnt so easy. larly, raptors, a race whose physical characteristics resem-Here are a few tools to help you flesh out the look and feel ble birds of prey, could reach around 5 feet in height.of your character. a hostile creature that is Large or smaller.