Is it a good idea to leave few titles to Axis so I could build my forts behind rivers? If your enemy knows you're doing mediums they may even upgrade armor or do high-tank ratios, which can force you to use heavy tank destroyers. I got it by accident because I lost to Germany. War Economy (as soon as you can as world tension needs to be at a certain level), Konstantin Rokossovsky (do the rest of the military staff after the Great Purge). In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. However, if you build a considerable air force before 1941, focusing more so on fighters and close air support, you should be totally fine. Signals are up for debate but potentially useful to ensure you reinforce, especially once your tank stacks start getting bigger. In terms of the order you should do your national focus tree, here is what I have found works best for me. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. All rights reserved. The tanks don't fight. Support artilleries don't hurt, if you went SF. This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. This suggests to me that you built too few civs and started making mils too early. First thing I do when I start the game is retraining all horseman and backup infantry for normal infantry. The unorthodox fallback lines idea seems pretty cool and might be a way to funnel the ai into create pockets by letting them break through at points you want them too, like rocks in a river. As for the ratio, I'd estimate that 5-10 HTDs is in the realm of having a good enough HP:IC ratio and attack to stay cost-efficient. Talk to your allies to sell licenses like the medium tank II. In today's video I'm sharing with you my strategy for beating Germany. Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. starts? You can use 40w pure motorized to attack Finland and get XP in excess of regular but you should keep as much veterancy as you can on your volunteer divs. But, not the picture of course. HoI4's product manager, on the intricacies of budgeting a game development. Uses: The debate over heavy vs. medium tanks is still strong and it's definitely a matter of personal preference. How To Tune Stabilizers: A Comprehensive Guide! There is a fixed amount of Equipment that you can send to China (usually around 40k guns. Uses: As mentioned before, the Allies will find these quite useful for D-day and maybe even some naval invasions in Asia (in the few regions not filled with jungles or mountains). Engineers, logistics, signals, arty if you went SF (note: I would recommend going MW if you do mediums. All countries trade with you FIRST and buy licenses like Fighter I from you. Support Companies: If armor matters then limit these as much as possible. I even racked up the army buffs, my supply is good, and Im using the big guns. A mysterious list, a small Hungarian town, and unimaginable horror. Ok, lets look at the Focus Tree. 2) Playing a big bad Romania, with dividing Yugoslavia, Czechoslovakia and turning Bulgaria, Greece and Turkey into puppets. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. Well, thats my military tactic in a concise nutshell. If I'm limited to 5 volunteers in Spain, I'll send 5 infantry and grind close to infantry leader then switch 2 of them to tanks and grind for panzer leader. Just research the second Light Armor in 1936, then start researching 1st Medium Armor in 1937 just before signing the treaty, then youll have your 2 MArmor bonuses from the treaty, and the last one, for T54, from the Great Purge tree. State level AA only affects bombers and does some damage to CAS. SPG gun, reliability, armor is optional if you have extra XP, TD gun, reliability, armor is useful for making space marines with TDs but can be left off. So 5-9 out of 24 is the guideline for a full army, 2/7 is the guideline for German troops sent to Spain. First of, mot will make your divisions cheaper, but mech will make them have better stats overall. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Positive Heroism8. Before you proceed your main attack, you need to ensure all of the Axis forces nations have their conscription policies on the highest possible. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. The Centre5. Sorry again for the late reply. They are most viable as Germany, simply because they receive 3 tank research bonuses, but still can be used as anyone who gets at least 2 bonuses. For the Axis and anyone who will fight in Africa, reliability is useful. Engineers, logistics, maybe support AT if you have the techs. You can make dedicated anti-infantry tanks with your SPGs but you should be trying to match Germany tank for tank first and worrying about infantry later. And do you recommend the rockets in the sovjet union? With Mobile Warfare you should keep him. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. Fix your eco, the rest will be much better. YOU ARE A MAGNIFICENT SOVIET ONION! Anything player controled is easy. Uses: Medium tanks have a huge speed (if you use upgraded motorized techs - for some reason this image's speed is for the level 1 amtrac tech) and significant cost advantage over heavy tanks. As soon as the Civil War breaks out send this to Republican Spain together with 5 mountaineer divisions (which I will show you how to make) and some air volunteers: First lets look at your main infantry division: For the later stages of the war, we are using tanks. Variants: For the mot/mech question I'd recommend motorized. This item will only be visible to you, admins, and anyone marked as a creator. Planes above tanks for the first round of Barb, because if they bomb your logistics and you can't supply your bombarded troops, kapish, you're kaput. You need to sign in or create an account to do that. Hello, thanks for your comment. This Hearts of Iron IV Soviet guide will help provide you with some essential guidance and tips to help secure world domination under a communist sphere of influence. 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. Guns are handed it in order of tech level then in alphabetical order. My main inf are 30 width pure inf with log, eng, and rec. The Zinovyevite Terroist Center9. "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. 2019-09-04, 6:22 pm. 4. Support Companies: Same as an infantry TD. Didn't consider it, didn't know air is now this important. Next up, you have to figure out what ratio to use. These are like the 5/2/2, but for multiplayer. You need to send in the tanks whenever you see red bubbles. The Comprehensive Division Template Guide, Part 4/5: Tank Templates - Intro- Welcome to the fourth installment of my division template guide! Most importantly, heavy tanks are near-impossible to counter with AT infantry, unlike medium tanks. Start a game as the Soviet Union. 1) PICK TRULY BASED MARXISM-LENINISM PATH FOCUS FURRY IS THE ENEMY OF THE PEOLE 2) PLACE ENTIRE ARMY, AIR, AND FLEET IN ODESSA KFC HAVE STOOD UP 3) THEN TAKE LEFT OPPOSITION YOU GO KILL FUNNY MUSTACHE MAN USING COLONEL SANDERS ( TROTSKY ). I particularly like ideas 1 and 4 and will look into writing these at some point. This item has been removed from the community because it violates Steam Community & Content Guidelines. Begginers to the game will struggle with capitulating Germany by 1938 but should be able to pick up a lot of advanced techniques from this video. So, Im playing a match as Stalin, and I have 5 million deployed men. For heavy tanks this is quite easy. gotta contest air, but admittedly soviets this time around is pretty miserable. The reason is obviously the massive production boost in the form of stability and the 10% Construction. If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Hi, sorry for the late reply. Also, let me know what nation you would like to see in my next guide in the pool below. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. Please note, Ill be updating this onto current and new guides as well. @Mad Lad Harry lmao, for that i could mod you on tommys channel xD, yeah man all welcome only games, i play fascist soviet. IT'S DONE. After 1941, youll have to add 3-4 artillery companies (and, preferably, 1 anti-tank company) to these divisions to actually make it to Berlin. GE sounds great, show us the Kaiserine, and the HRE) Japan was always a bit too much micromanagement for me though, as with all island nations/ US, with all these naval invasions. The following recommendations are based on my military tactics, which you can find a little bit further in the guide. Like I say, having artillery in your division templates, air superiority and waiting for the Axis manpower to deplete is the key to success whilst using this strategy. As no-air Russia, you'll also need some SPAA in the division, 2 will do to defeat most planes. It is only visible to you. The-Greatest-British-Union-Of United-States-Under-The-Empire. Variants: Here's the real meat of this post. Here is my post, can u please help ? I dont need to fix my game, so, what is your strategy to playing the ussr in this and actually beating Germany? War Heroes18. It controls almost the entire northern third of Asia as well as the eastern edges of Europe. Read on, and see how you can faithfully serve General Secretary Stalin. With this, you may be wondering what the guide is actually about? Patriarch of All RussiaJoin My Discord Community: https://discord.gg/Y9dXkCeMBhMy Patreon: https://www.patreon.com/efficientstrategygamingFind me on Steam: https://steamcommunity.com/profiles/76561198069212686Paypal Donations: https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEEStreamlabs Donation Page: https://streamlabs.com/efficientstrategygamingBuy Paradox Interactive Games: http://paradoxinteractive.pxf.io/c/1407834/513865/8792Merch Store: https://efficient-strategy-gaming.creator-spring.com Dec 30, 2021 @ 4:27pm "In this video I will show you the most broken guide to playing the Soviet Union in the Hearts of Iron IV No Step Back DLC. Also you can use cas to bomb supplies and this will cripple the germans. Send what volunteers you can and constantly improve the template as they fight. USSR has been heavily nerfed in the No Step Back DLC and it will be a lot of fun figuring out the new USSR focus tree. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Stalin's Severed Right Hand "Beautiful Rose Embroidery for Beginners: A Comprehensive Guide". New comments cannot be posted and votes cannot be cast. This is so youre not totally unprepared when the Axis invaded you in 1941. Today in Hearts of Iron IV La Resistance we're showing off my latest MP guide made for La Resistance/Man the Guns specifically designed for competitive. You need to sign in or create an account to do that. LightningDustt 1 yr. ago. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? The numbers are all with full 1945 tech but no doctrines. (same as infantry but no reckon but maintenance). So why not focus on military factories in late 1938, and then use them to add just one company of Medium Armor to every infantry division? Hoi4 How to WIN As The Soviet Union, Race For Germany Achievement Guide Noto (M+M) 664 subscribers 7.5K views 1 month ago #hoi4 #heartsofiron4 #heartsofironiv Hey guys today I show you. Press question mark to learn the rest of the keyboard shortcuts. Wdym build al 60% zones? The Collectivization Process12. So, what are you waiting for? As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. I got the part of using 5-9 divisions to train only terrain traits and over 10 to also train panzer. Does not have AA and is too expensive. Finally, logistics should be applied as needed. Honestly, they should just force AI Soviet to go war economy and not rush service by requirement. The year is 1936 and tensions over China are progressively escalating. The update has obviously changed how the Soviets work so how do you play them now, I tried to do a fortline hold behind a river but it failed, New comments cannot be posted and votes cannot be cast. But in general, heavy tanks will do better at defending chokepoints and winning tank-on-tank battles. As you can see, though, they have as much hard attack as the pure heavy division for almost half the cost, and similar hardness as well. The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Comprehensive Spell guide to Magicka 2 AGAIN! This is a vanilla (1.10.x), multiplayer-oriented guide, but naturally applies to singleplayer as well. Having received more tanks, I came to Berlin like clockwork. The impact of this last event was documented in a December 1953 memo detailing the planning for Atoms for Peace: the administration "Started thinking 2-1/2 months ago." Please leave a like and subscribe if you enjoy this video. You should purge Rokossovsky because you cant get him anyways with Collectivist Ethos but even if you play with Positive Heroism, you can trade him for the Division Defense and the Ace Chance advisor. Interesting. Now lets have a look at our government and cabinet. Free trade and tank designer will help. It's really good. How to Unlock Papal States in Hearts Of Iron IV. MW right may even be worth considering, to make up for your disadvantages against heavy tanks). First just build civs in Moscow and Kiev, and try to go War Economy. Always check the Allies for licenses like for CAS or AA-guns! New comments cannot be posted and votes cannot be cast. This item will only be visible in searches to you, your friends, and admins. Create an account to follow your favorite communities and start taking part in conversations. Once you get past the Great Purge, the Axis should be no bother at all particularly with my military tactic. Humans would definitely have better tanks, more planes, and a larger economy overall as the Axis. Summarized;Supply now is super super importantAir superiority too so your troops don't shrivel and be hungryThe war is all about supply basically. But at the beginning of the war in 1941, 120 infantry and 24 tanks did not give a single tile to Germany. Alternatively, just add 1 Medium Armor company (50 tanks) to each of the 168 divisions by 1941, and wipe out the Reich right away, or after a couple of months when the German onslaught wears out against your defenses. Then you tripled down on this and built forts and state AA, a complete waste of construction time. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. That way I can lend-lease their guns to Spain and later China to increase army XP. Have 7/2 infantry template with engineers, had air superiority while they broke through too! Now you will miss out on having Rokossovsky who is a highest tier advisor like Rommel and you will not get a -50% on one aircraft but it is still absolutely worth it. Amtracs are very useful for the Axis for river crossings, especially since your tanks won't necessarily be able to survive after force attacking across a river in the way that heavies would. Soviets would get significantly more imports so their economy could switch to military production sooner. You can find part 1 here, part 2 here and part 3 here. But most of time they just seem to be losing manpower and equipment without really getting the xp. America didn't intervene. Okay so lets talk about how you should actually play the early game given you followed everything pointed out above. For HT conversion, I will directly convert my volunteers into heavy tanks. So your guide actually hampered my playthrough, since I lost the single aspect of the Positive Heroism route that made it more worthwhile than Collectivist Propaganda. Arise children of the Fatherland! Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. Same goes for increasing the SPG:tank ratio. I have also been trying to do a historical approach in game ( although not as strict as yours ) but I have been encountering an immense amount of difficulty. 3 Award Favorite Share Introduction / Philosophy Hello everyone! Generally, for heavies, you don't want to use motorized if you can avoid it, since it negates a lot of their biggest advantages. Welcome to the fourth installment of my division template guide! Furthermore, you must make sure you have artillery units in your divisions (or support artillery at the very least). This item has been removed from the community because it violates Steam Community & Content Guidelines. Hoi4 Soviet Union Guide 2020! Centralization and Discipline15. As a side note, set equipment priority to "normal" for these guys - you don't want them getting anything new over your normal tanks. Then research heavy 2 with bonus. 13-7 heavy tank-mech, that's the baseline template. Oh yes, how could I forget? The Largest country in HOI4, and, with over 161 million in core population (161.5 if you include Tannu Whoever), Third in Core Population only to China's 488.5 million(To 1 DP) and the Raj, the Soviet Union is one of the strongest countries in HOI4. You have a couple of different infantry templates but they're all not good. Plus, unlike forts, these tanks and military factories will be serving the Union no matter where you fight later. War Economy16. Japan cant go to war with you, Sweden is usually banned, and raiding convoys in certain vital areas is not allowed on some servers. Valve Corporation. Then add 2 points reliability and save XP for tanks. Sorry bro no offense, but tommykay is a bot at the game and is stuck in 2018. if u wanna know how to actually play the game watch dankus on twitch or join hyperion/homers/emeralds and ask them how to play. As a Russian player, I am very pleased to have such a successful game for the USSR. With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. Variants: The ratio here can be toyed with quite a bit. Here is some music for the destruction of the Axis. This is what they should look like: Lets look at the variants you should aim for. Soviet interests on conquering the region began to increase approaching World War II, and its fate would be decided by . For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. Then you quadrupled down and decided to waste time building nukes. WWII needs a rework and an expansion on historical. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! This is so you can construct level-four land forts across the entire border (including the border with Japan and her puppet states), once you have secured Eastern Poland from the Molotov-Ribbentrop Pact, and the Baltic States from the anti-facist diplomacy. But that doesn't mean medium tank Soviets isn't viable. What do you recommend by the bunkers lvl 5 max with anti air and radar? 48 heavy tanks 11-8-2 with signals and engineers, and 25kav for suppression. Amtracs are pretty essential as the Axis for killing the USSR, and for the Allies they're needed for naval invasions (see template 4.2) But primarily defensive nations like the USSR can stick with standard mechanized (and frankly anyone can, you just have to force attack rivers). Do I need to pump out 24 widths to win? Changing the templates a little bit. Russia is better with heavy tanks compared to mediums - better access to chromium than tungsten and you get fewer research boni so you might as well choose the branch that has fewer techs. Hi, thanks for the comment. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. For more guides onHearts of Iron IV, be sure to check out its game page. In addition, this is one of the key reasons I recommend going down the Positive Heroism root, as you get access to the tank genius Konstantin Rokossovsky, which allows you to make better use of your tanks; by accepting the German-Soviet Research Treaty, you get access to research bonuses on medium tanks, which you must research as soon as possible! Contents 1 Geography 2 Events Is there any nations you would like me to do? 10. 150 mills and 180 civs. Do I need to mass upgrade my railways and build depots too? Espaol - Latinoamrica (Spanish - Latin America), https://www.patreon.com/efficientstrategygaming, https://steamcommunity.com/profiles/76561198069212686, https://www.paypal.com/donate?hosted_button_id=GLAHHX3FNEMEE, https://streamlabs.com/efficientstrategygaming, http://paradoxinteractive.pxf.io/c/1407834/513865/8792, https://efficient-strategy-gaming.creator-spring.com. I don't quite know how to rush tanks as the Soviets, haven't played them a lot, Just research heavy 1 when you see Germany doing army innovations 1. The rest are pure inf too with 10 and 15w and aa/at. I'm almost finished - just one more to go, with some of the fun templates to talk about like 7/2s, as well as some actual fun ones like light SPGs and TDs, superheavy tanks, and an actually useful "cavalry" template. "Air Production" Focus is banned pretty much everywhere. Supports: Limit support companies on this one. Check out my other nation guides. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Heres a couple of ideas for other vanilla game walkthroughs that look promising to me: 1) Turning Hungary into badass Austria-Hungary per focus tree on the left. When playing as the Soviet Union in Hearts of Iron IV, there are some rules that I recommend following, even if you decide not to adopt my military tactics. This will be later referred. and our I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. Alongside artillery, this is where your air force is particularly important. Alas, France is on the brink of civil war with the communists quickly growing in strength. I can't even contain Germany anymore, not even with forts. Finally, there's HSPAA, which is arguably one of the best units in the game. Combat width is precious if you're grinding during an actual war (for volunteers, you want all divisions fighting but for real war you can afford to fill frontline combat width). Unfortunately, there is no way to form the "Soviet Union" or "USSR" as Russia in Kaiserreich, but you can form the Russian Socialist Republic. You should wait with that focus until. Support Companies: Same as heavies when you don't care about armor. Revive the Stakhanovite17. Modding guide for the new decisions & missions system in patch 1.5. Now onto the ones that actually pay off like. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. If you don't care about armor, support artillery is worth it if you do SF. The heavy tanks came later than I like because AI Germany doesn't do Tank Treaty 3rd focus and tank production ramped up about a year later than it would have to in multiplayer. Cookie Notice First, Modern day mod, preceded to conquer south Africa, Gambia, Nigeria, Benin, India, Russia and China. Either way you'll want to gun-upgrade your TDs somewhat, just to have some peace of mind in case they change their templates to be unpiercable. So whats the best way to go about it? With 7 soldiers and 2 artillery for the infantry. Well, there is always the option to encircle half of Poland and Belarus with light tanks, or as I like to call it, the Minsk Pocket. I prefer using artillery, but rockets can be used. It's often recommended to make some of both. The war for independence lasted 14 months and ended with the failure of Red Army troops to conquer the Baltic states and the forced withdrawal of Freikorps from Estonia. You want to keep Kalinin and you absolutely dont need Khrushcev. Because no matter how many 2w I train the number of volunteers allowed never goes over 7 or 8 divisions. For more information, please see our Less micro than 1 division per tile and helps prevent encirclement. Soviet Union, as one of the seven major powers, has a unique national focus tree. My 4 tanks can't do crap against infantry nor other tanks even attrition. Wait with the -100% ahead of time bonus to apply it on the T-34 not the A-32. Check out my France guide under the Division Template section as this should help (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Hoi4: Soviet Union - Not One Step Back Achievement Bitt3rSteel 136K subscribers Join Subscribe 11K Share Save 459K views 1 year ago #NoStepBack #hoi4 #DLC #hoi4 #DLC #NoStepBack Check out. (A Comprehensive Guide to Texturing your Wargaming Terrain), How To Make A Guitar : Part 3/3 - EVERY SINGLE STEP EXPLAINED, Retopology in Blender using PolyQuilt addon. Fighters to tell Germany's planes to back off and let you continuing on being a nuisance, Focus fully on supply as if your divisions lack some supply it wont show as giving them attrition but will reduce their combat efficiency. I'm covering tank templates fourth because they definitely require the most thought of any template. And I personally try to keep speed above 5.5. However mechanized does have a lot of defense, which is useful if you really want these to hold. AT in general is useless and you're better off using tanks to fight tanks. @Garface KNEEL BEFORE ME! In each part/post I'll go over a handful of templates which fit into the post's category, and explain when to use each, as well as how to modify them with variants and support companies to best fit your needs. Sorry for the necro. Then you worsened the issue by going closed economy so you can't get any trade and your construction speed is slower. 3 years ago 0 59:36. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Hearts of Iron 4's next DLC will let you split Soviet Russia into 29 separate entities If the USSR feels a bit too big for your liking, well now you can chop it up into more manageable chunks Joe. To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. Tukhachevsky refuses to confess, but cannot be allowed to live (if you decide to go down the Collectivist Propaganda root, Id recommend choosing the first option). Great guide, I like it a lot. Khrushchev dabbled with Trotskyism in the past. Spain was capped at 5 last patch because of the amount of territory.
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