Returns whether playback of the playlist has been paused. Be very careful with these if your audio sources are on the network, as you are forcing players to begin downloading them. Note: Stops playback of all currently registered tracks. Registers the passage as <> macro definitions, which are loaded during startup. Note: Note: Before beginning, make sure that your Twine game is set up for the SugarCube format. Note: Thus, if you allow players to return to passages, then you should either: ensure the passages contain no code that has side-effects or wrap that code in something to prevent re-executione.g., <>side-effects<>. If you need them, then you'll need to keep them out of story variables. While not specifically about SugarCube, the About Expressions section of the Twine1 reference documentation may also be helpful. Attaches fullscreen error event handlers. Track event triggered when playback is stopped after .stop() or .stop() is calledeither manually or as part of another process. Generates no output. Warning: This means, however, that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. Note: Note: If you don't know what that means, then this API is likely not for you. The :not() group modifier syntax (groupId:not(trackIdList)) allows a group to have some of its tracks excluded from selection. Returns the current state of the engine ("idle", "playing", "rendering"). For . In general, you should not call this method directly. . Equivalent to wrapping the entire passage in a <> macro. You must, generally, use them with an interactive macroe.g., <> macrothe <> macro, or within the PassageDone special passage. The audio subsystem that supports the audio macros comes with some built-in limitations and it is strongly recommended that you familiarize yourself with them. Additionally, SugarCube's link macro accepts a passage argument, that, if included, turns any <> into something similar to Harlowe's (link-goto:) macro. Wikifies the given content source(s) and appends the result to the target element(s). Warning: Strings in TwineScript/JavaScript are Unicode, however, due to historic reasons they are comprised of, and indexed by, individual UTF-16 code units rather than code points. Returns a timestamp representing the last time Engine.play() was called. The strings API object has been replaced by the l10nStrings object. Does not modify the original. For more details you might want to see my "Arrays vs Generic Objects" article (part of the help file for my "Universal Inventory System" for Twine/SugarCube, or "UInv" for short). Returns an array of the story metadata store's keys. Randomly selects the given number of unique members from the base array and returns the selected members as a new array. See Also: Determines whether certain elements within the UI bar are updated when passages are displayed. Used to populate the story's menu items in the UI bar (element ID: menu-story). Loading is done asynchronously at run time, so if the script must be available within a tight time frame, then you should use the Promise returned by the function to ensure that the script is loaded before it is needed. Block widgets may access the contents they enclose via the _contents special variable. If you have a property that uses an array of values, you will be able to use the various "tag" functions to . You can see this effect by changing data outside the state. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. If you're on Linux, right-click on the file and select Copy. Alternatively, if you simply want the UI bar gone completely and permanently, either using UIBar.destroy() or the StoryInterface special passage may be a better choice. The handlers is passed two parameters, the save object to be processed and save operation details object. Returns the AudioTrack instance with the given track ID, or null on failure. Creates a single-use link that deactivates itself and prepends its contents to its link text when clicked. Happens before the rendering of the incoming passage. Sets the maximum number of states (moments) to which the history is allowed to grow. To avoid this problem, it's suggested that you use the separate argument form of the <> macro in Twine2as shown above. In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Outputs a string representation of the result of the given expression. Returns whether the named template exists. TwineScript in SugarCube is, essentially, JavaScript with an extra spoonful of sugar on top to make it a bit nicer for the uninitiated. Performs any required processing before the save data is saved. Determines whether rendering passages have their leading/trailing newlines removed and all remaining sequences of newlines replaced with single spaces before they're rendered. Note: Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. Global event triggered once just before the dismissal of the loading screen at startup. Added to the active passage's container element, Added to the active passage's container element and. The nobr special tag and Config.passages.nobr setting applies the same processing to an entire passage or all passages, respectively. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. Twine 2.3: SugarCube 2.28: Arrays 2,500 views May 16, 2019 23 Dislike Share Save Dan Cox 3.68K subscribers This video reviews arrays in SugarCube 2.28 as part of Twine 2.3.. Note: Return the named macro tag's parents array (includes the names of all macros who have registered the tag as a child), or null on failure. Returns the title of the passage associated with the active (present) moment. All changes within this version are elective changes that you may address at your leisure. Track event triggered when a fade starts. Warning: Returns whether any of the given members were found within the array. This setting has been deprecated and should no longer be used. As an example, the default replacement strings make use of this to handle various warning intros and outros. May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. See the :passagerender event for its replacement. Removes fullscreen change event handlers. See LoadScreen API for more information. Note: However, this means that extra care must be taken when writing them to ensure that unwanted whitespace is not created within the final output. To update the value associated with a key, simply set it again. Use of this macro is only necessary when you need to localize a variable's value for use with an asynchronous macroi.e., a macro whose contents are executed at some later time, rather than when it's invoked; e.g., interactive macros, <>, <>. Note: Group IDs allow several tracks to be selected simultaneously without needing to specify each one individually. Some users have the false impression that StoryInit is not run when the story is restarted when the playthrough session is restored or autosave is loaded. See Setting API for more information. Passing the name of a variable as an argument is problematic because variable substitution occurs automatically in SugarCube macros. Sets the selected tracks' repeating playback state (default: false). In this case, once we assign $wumpus a room, we can delete that room from our $roomlist. Begins playback of the selected tracks or, failing that, sets the tracks to begin playback as soon as the player has interacted with the document. Note: You can have it hold numbers, text, and even other arrays! Loose URLs are imported concurrently, arrays of URLs . The def and ndef operators have very low precedence, so it is strongly recommended that if you mix them with other operators, that you wrap them in parenthesese.g., (def $style) and ($style is "girly"). This is not an exhaustive list. Documentation, downloads, and the like can be found within each section. See Save API for more information. See the forget() function for its replacement. When a new moment is created, SugarCube stores the playthrough state to session storage. Note: Note: Yield the single line in the final output: An exclamation point (!) All user functions and macros that check for the existence of moments within the history check both the story history and expired moments, so will work as expected even if the history is limited to a single moment as described above. Passage API. For example: See: Furthermore, it is no longer instantiated into the legacy state objectwhich still exists, so legacy code will continue to work. Returns whether there are any filled slots. Deletes the audio group with the given group ID. Logical: The expression yields a boolean valuee.g.. If necessary, however, you may manually change their valuesn.b. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. If omitted, the story title will be used instead. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. If SugarCube is reloaded by one of its own built-in restart methods, then the session is. Determines whether the story's history controls (Backward, Jump To, & Forward buttons) are enabled within the UI bar. To ensure backwards compatibility of existing strings objects, if one exists within a project's scripts, the older object is mapped to the new l10nStrings object. You must provide your own styling for the link-visited class as none is provided by default. The config object has been renamed to Config and some of its properties have also changed. Deprecated: Returns a reference to the Dialog object for chaining. To enable test mode while starting at a specific passage, right-click on a passage and select the Test Play From Here context menu item. When used to set the shuffle state, returns a reference to the current AudioList instance for chaining. Returns the number of passages within the story history that are tagged with all of the given tags. To update the value associated with a key, simply set it again. Selects the passage element. Can type most content: links, markup, macros, etc. There are ways to turn webapps into apps for mobile phones and Windows/Linux etc, but it's still running in a web browser under the hood. Returns a reference to the current AudioRunner instance for chaining. The controls of the Settings dialog automatically call this method when settings are changed, so you should normally never need to call this method manually. Your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) is normally the best place to call importScripts(). May be called either with the passage name or with a link markup. Note: Once initialized, the State.random() method and story functions, random() and randomFloat(), return deterministic results from the seeded PRNGby default, they return non-deterministic results from Math.random(). May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Returns a random member from the base array. The easiest way to understand this is to look at what happens when you make some changes to StoryInit and then load a saved story from before those changes were made. Returns the topmost (most recent) moment from the full in-play history (past + future). If you only need to print the value of a TwineScript variable, then you may simply include it in your normal passage text and it will be printed automatically via the naked variable markup. Groups are useful for applying actions to multiple tracks simultaneously and/or excluding the included tracks from a larger set when applying actions. SugarCube 1.x - The legacy version . SugarCube. The autosave is, for the most part, a normal save slot, but with a few special features built in. Engine API. The list options are populated via <